allocate(int numZin, int rowIn, int colIn) | matrix3d | |
allocate(int numZin) | matrix3d | |
cols() const | matrix3d | |
deallocate() | matrix3d | |
extractLayer(int z, MatrixDouble &newM) | matrix3d | [virtual] |
getLayers() | matrix3d | [inline] |
getValue(int z, int r, int c) | matrix3d | |
initializeEmpty() | matrix3d | |
layers() const | matrix3d | |
mat3d | matrix3d | [protected] |
matrix3d() | matrix3d | |
matrix3d(int numZ) | matrix3d | |
matrix3d(int numZin, int rowIn, int colIn) | matrix3d | |
numC | matrix3d | [protected] |
numR | matrix3d | [protected] |
numZ | matrix3d | [protected] |
operator *=(matrix3d &matrix2) | matrix3d | |
operator *=(double fact) | matrix3d | |
operator+=(matrix3d &matrix2) | matrix3d | |
operator-=(matrix3d &matrix2) | matrix3d | |
operator=(matrix3d &m3d2) | matrix3d | |
printSize() | matrix3d | |
printToScreen(int z) | matrix3d | [virtual] |
printToScreen() | matrix3d | [virtual] |
printToScreen(int z, int rlu, int clu, int rdr, int cdr) | matrix3d | [virtual] |
printToScreen_compact(int z) | matrix3d | [virtual] |
printToScreen_compact() | matrix3d | [virtual] |
rows() const | matrix3d | |
setAllValues(double val) | matrix3d | |
setLayer(int z, MatrixDouble &mat) | matrix3d | |
setValue(int z, int r, int c, double val) | matrix3d | |
~matrix3d() | matrix3d | [inline] |