| allocate(int numZin, int rowIn, int colIn) | matrix3d | |
| allocate(int numZin) | matrix3d | |
| cols() const | matrix3d | |
| deallocate() | matrix3d | |
| extractLayer(int z, MatrixDouble &newM) | matrix3d | [virtual] |
| getLayers() | matrix3d | [inline] |
| getValue(int z, int r, int c) | matrix3d | |
| initializeEmpty() | matrix3d | |
| layers() const | matrix3d | |
| mat3d | matrix3d | [protected] |
| matrix3d() | matrix3d | |
| matrix3d(int numZ) | matrix3d | |
| matrix3d(int numZin, int rowIn, int colIn) | matrix3d | |
| numC | matrix3d | [protected] |
| numR | matrix3d | [protected] |
| numZ | matrix3d | [protected] |
| operator *=(matrix3d &matrix2) | matrix3d | |
| operator *=(double fact) | matrix3d | |
| operator+=(matrix3d &matrix2) | matrix3d | |
| operator-=(matrix3d &matrix2) | matrix3d | |
| operator=(matrix3d &m3d2) | matrix3d | |
| printSize() | matrix3d | |
| printToScreen(int z) | matrix3d | [virtual] |
| printToScreen() | matrix3d | [virtual] |
| printToScreen(int z, int rlu, int clu, int rdr, int cdr) | matrix3d | [virtual] |
| printToScreen_compact(int z) | matrix3d | [virtual] |
| printToScreen_compact() | matrix3d | [virtual] |
| rows() const | matrix3d | |
| setAllValues(double val) | matrix3d | |
| setLayer(int z, MatrixDouble &mat) | matrix3d | |
| setValue(int z, int r, int c, double val) | matrix3d | |
| ~matrix3d() | matrix3d | [inline] |